Guess & Roll

Guess & Roll is a hybrid play experience that combines physical interaction with digital feedback to create an interactive guessing game. It explores how tangible interfaces and responsive systems can enhance engagement through hands-on gameplay.

CONTEXT:

COURSE PROJECT @POLIMI

TOOLS:

FIGMA, PROTOPIE, ARDUINO, 3D PRINT

DURATION:

12 WEEKS

TEAM:

DENIZ KUCUK

overview.

Guess & Roll is a hybrid educational game designed to introduce children to famous scientists through interactive play. The game combines a physical cube featuring different scientists and their attributes with a digital interface that supports the gameplay.
Showcase image

my role.

  • Research, concept, and game narrative development
  • 3D modeling, 3D printing and Arduino programming for the physical system
  • Co-developed of UI/UX and building the interactive prototype in ProtoPie
  • Research, concept, and game narrative development
  • 3D modeling, 3D printing and Arduino programming for the physical system
  • Co-developed of UI/UX and building the interactive prototype in ProtoPie

LET'S PLAY A GAME

the game.

Players roll the dice to randomly select a character and use the application to ask questions that help narrow down the possibilities. Based on the answers, lights on the cube turn off to eliminate options and support the deduction process.

context.

WHO

Designed for children aged 7-14, with family members

WHEN & WHERE

Doesn’t matter thanks to our powerful leds :)

HOW

A phone and the Guess & Roll Dice is more than enough!

what's behind.

the theme.

Five scientists were selected for the game, each defined by a set of distinctive characteristics. These attributes are used during gameplay to guide the questioning process and support the elimination of possible options.
The system is built around an Arduino Nano 33 BLE, enabling the connection between the physical game and the digital interface. NeoPixel LEDs are used to provide real-time visual feedback, guiding players throughout the game. An integrated IMU sensor detects the orientation of the dice, allowing the system to recognize interactions and respond accordingly.

system architecture.

system architecture.

The system is built around an Arduino Nano 33 BLE, enabling the connection between the physical game and the digital interface. NeoPixel LEDs are used to provide real-time visual feedback, guiding players throughout the game. An integrated IMU sensor detects the orientation of the dice, allowing the system to recognize interactions and respond accordingly.

system architecture.

The system is built around an Arduino Nano 33 BLE, enabling the connection between the physical game and the digital interface. NeoPixel LEDs are used to provide real-time visual feedback, guiding players throughout the game. An integrated IMU sensor detects the orientation of the dice, allowing the system to recognize interactions and respond accordingly.

system architecture.

prototype.

The interface focuses on simplicity and clarity, allowing players to easily navigate through questions and track their progress. Visual elements are used to support decision-making and maintain a smooth, distraction-free gameplay experience.

the dice.

The cube was designed as the core interaction element of the game, combining physical form with embedded digital feedback. Each face represents a different character and their attributes, enabling players to engage through touch, movement, and visual cues.

ready to play?

menu&order.